the anarchy of creativity
this article explains to the reader what some of the rules of graphic design are. the author uses circular reasoning to show that their is rules but their are times that you should and shouldn't follow them but, with that he does bring some good points with him.
as a designer you must be creative but still fit into the clients demand. you must push the acceptable without breaking it. when designers get together we must collaborate to reach a goal but we also need leaders to help us get there. leaders need to help manage projects and help communicate to the group and, all designers need to know how to use programs and understand technology and trends that are happening right now.